Anyway, there's only so much you can do in an emulator. You can't test out multi-touch, for instance. Things like sensors don't work inside the virtual device for obvious reasons. There comes a time when you'll want a real Android device to test things on.
Preparing your device for development
1. Declare your app as "debuggable" in AndroidManifest.xml. You can do this by adding a android:debuggable="true" to the <application> tag.
2. On your device, head to Settings > Applications and enable Unknown sources.
3. On your device, go to Settings > Applications > Development and enable USB Debugging
4. Add udev rules to your Ubuntu machine:
~$ sudo touch /etc/udev/rules.d/51-android.rules
~$ sudo gedit /etc/udev/rules.d/51-android.rules
Use the following to add a rule for each vendor:
SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", MODE="0666", GROUP="plugdev"
0bb4 is the vendor ID for HTC. You'll need to add additional lines replacing this ID for each vendor if you have more than one Android device. A complete list of vendor IDs is available on the official Android SDK site.
When you're done, run the following command:
~$ sudo chmod a+r /etc/udev/rules.d/51-android.rules
Your Android app should now run on your Android device instead of the virtual device when you build and run from Eclipse IDE.
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