Saturday, August 15, 2015

Agarest does not go with Wine

In between sessions playing Among the Sleep, I've started playing the tactical JRPG Agarest Generations of War. This is yet another game that's been in my backlog for some time now.

Unfortunately, it's a Windows-only game which means running it on Linux requires Wine. A report on WineHQ seems to indicate the games runs but with graphical glitches. On Ubuntu 15.04 64-bit it fails to run at all. Even the installation is suspect as you get a error message right near the end of the install process.

Here's a screencap of the error.

agarest_installer.png
Umm... Not sure what to make of that
Click OK and the GOG installer reports installation as successful. That's rather suspect if you asked me.

agarest_startup.png
Am I... missing something here?
More so when attempts at running the game gives yet another error. And the game doesn't even load up, of course.

I'll reproduce the steps I took to install the game here:

~$ WINEARCH="win32" wine "wineboot"
~$ wine setup_agarest_gow_2.0.0.1.exe

Since the game couldn't run I tried installing additional components as hinted from the WineHQ report.

~$ winetricks wmp10 xact devenum directx9

Retrying after this failed as well with no apparent changes.

Luckily I got a notebook running Windows 10 so that's where I'm running the game for now. If possible I'd very much prefer to get this running on Linux though.

Saturday, August 08, 2015

Is your home really not scary at all?

ats_screen06.jpg


Maybe I should not have picked up Among the Sleep.

Not because it’s scary (which it is but then I’ve only just started) but rather because I seem to not be able to play FPS anymore. After a half hour of gaming, I’m ready to empty my stomach juices onto the monitor. It’s been a problem for a while now though I usually don’t encounter it due to not playing FPS very often.

So, right now I’m not sure just how much of this interesting game I can take.

The developers did a great job of taking a mundane scenario and giving it an interesting twist. A 2-year-old exploring his house in the middle of the night? Most would feel petrified, I’m sure. The environment is set a bit too dark for proper exploration but then that’s the point, isn’t it? Things you can’t see tend to be scarier.

Gameplay is simple: you can crawl, walk, or run and interacting with the environment is mostly manipulating small objects or pushing large objects around to move around or gain access to various areas. Can’t get much simpler than that.

Now if only it weren’t so dark that I can’t see where I’m supposed to head to next...

Friday, August 07, 2015

Sadly anticlimactic end to a promising adventure

First, they send you high up...
Just as the story starts getting exciting Deponia ends. It’s a major letdown. Now I get why there’s three games in the series.

The cliffhanger end to the first Deponia game does a good job of enticing the player to buy the next game in the series. It’s not a satisfying end to this game. Now it just feels like the game’s too short and needs a continuation. Hence the next two games in the franchise…

At the very least have Rufus make it to Elysium. Or, have Goal end up with Rufus on Deponia. That was the whole point of the story ain’t it? Rufus and Goal, together?

Whatever.

So I’m left wondering what will happen to Goal. Did Rufus really give up, or is he hatching yet another one of his “perfect” plans?

The puzzles in the game are generally not that tough. And that’s a good thing seeing as how I’m no genius puzzle-solver. I’d rather the puzzles in games I play be just enough to warm up my neural network and not overtax it. Wouldn’t want to fry something important in there.

Yet there’s still a few puzzles sprinkled in there that had no clear clues as to what I’m supposed to be doing. In the end I had to resort to finding the solution online. But puzzles like that aren’t particularly abundant so the experience was still overall pretty pleasant. I’m sure the puzzle gurus out there wouldn’t find Deponia a challenge at all.

The biggest annoyance in the game isn’t even part of the game in the normal sense. That’s the strange fullscreen bug I mentioned earlier, of course. Now if Daedalic Entertainment could just patch that up then the game would be a much nicer experience for gamers.

Considering how old this game is, there doesn’t appear to be any chance of that happening.

Since there's a sale for all Deponia titles right now on GOG I'm pondering if I'd want to get them to continue the adventure...

Saturday, August 01, 2015

Here is how to be a jackass world hero

deponia_screenshotneu005.jpg
Goodbye, Deponia...
So after “saving” the world in Pillars of Eternity, I thought I’d give Deponia a try. Point and click isn’t exactly a genre I’m into but I’ve played The Longest Journey and it’s sequel, Dreamfall. Those were pretty interesting so I’ll give this one a chance.

Unfortunately, it seems Deponia has a rather bizarre bug. For no apparent reason it would launch in windowed mode. This despite the fact the settings say it should run in fullscreen. This happened on just the second game launch then the bug mysteriously “disappeared” the next day, so I continued playing.

Now it seems to have reappeared… and hasn’t managed to revert back to fullscreen mode.

Considering this is a pretty old game (and a trilogy at that) I doubt a patch to fix things will ever arrive. It’s a good thing I didn’t get the entire trilogy, then.

So… I basically only played very little of the game. I’ve gotten as far as waking the Elysium heroine plus a little bit further but that’s about it. The narrative does look promising but if it insists on annoying me then I’ll put this aside for something else for now unless I can find a workaround that doesn’t involve picking a windowed resolution that fits inside my screen resolution.

Most games are meant for fullscreen play right? This one is one of ‘em.

Update: Right after I posted this I gave the game one last try and what happens? It starts working in fullscreen again! So I guess I'll continue playing...

Sunday, July 19, 2015

What comes after you save the world from evil?

Finally kicked Thaos butt

So I finally finished playing Pillars of Eternity. It's been a fun ride.

I even had to restart after getting an earlier character build stuck inside the Endless Paths. That place is insane. My encounter with the Master Below didn't go with a bang but at least I completed it. Something to think about for the next time, perhaps.

The world of Eora is vividly imagined. Too bad my tendency to attempt to complete everything in one go turned against me. While taking my time to enjoy the game, it also turned out there were so many quests in this game I couldn't complete them all.

In particular, I hadn't explored Twin Elms extensively. More specifically, I just didn't bother with the side quests at all. After going through so many quests I was starting to feel burnt out. I'll explore this place in detail later.

And that's a good thing. It means the game is replayable and that's a part of what makes the game awesome! After completing the game once, you get to start a completely new character and attempt a different set of quests. Nice!

But it's probably better to let it rest for a while. The first expansion pack is coming soon anyway so that's gonna be my excuse for replaying this game. Or, more likely when the White March is complete since it's being labelled as "Part 1".

For now I'll be playing Deponia. It's been laying around for a while and I don't play point and click games often.